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About AndOne
Hi! I'm an aspiring engineering student who enjoys game development as a hobby. My channel is based on the Godot Engine and I make tutorials that will hopefully make things more easier/understandable for those who are looking to start their career as a gamedev hobbyist. I hope to one day be able to produce a polished mainstream game as I continue on with this hobby. Hope you learn something while you're here!
Recent Videos from AndOne
Yields & Coroutines in Godot
Yields are an under-used feature among Godot users. They can be used to create coroutines (having a function perform asynchronous actions), delays, and waits. It's important to understand yields in gdscript itself and dive into the documentation to help piece together why yielding and resuming work… A* Path-Finding for Grid-Based Tilemap in Godot
Hi! This video is an intermediate-level tutorial that goes over the process of implementing A* path-finding for a grid-based tilemap. I make use of Godot's built-in AStar2D class which is Godot's implementation of the A* algorithm. I tried to highlight everything within the code, so please excuse m… 2D Movement Tips in Godot (Beginner)
In this video I go over some quick tips that will help beginners condense their code in terms of 2D movement. The first tip is to use get_action_strength() which is a much cleaner alternative to the popular usage of multiple if-loops to get the direction of input. The second tip is to use the scale…