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In Part 2 we focus on on a guideline "Flowpath Rings" that can help you create better and more well flowing map layouts more easily. Multiplayer Level Design Crash Course - Part 1 - Planning
The first part of a series on Multiplayer Level Design.
This part focuses on the general planning step, while future entries will go deeper into the layout, design details and specific genres. The later entries will also be more visual in terms of showing off the level design. Design Breakdown - Open World Blockout
NOTE: The top down image has an extra 0 in it, it should say 50m for the metric scale.
Here's another design breakdown. This time for an Open World level. I explain my design decisions using both the editor and images. If you have any questions or feedback, feel free to write in the comments below.